How to play Soulmates

Soulmates is a game for getting to know each other: the game asks a question with a few answers, everyone picks theirs without seeing the others', and the answers are read together. Play it as a couple, or with a whole table of friends.

How a round goes

  1. A question appears with two to four answers to pick from. The questions come from the kinds chosen when the game was opened: getting to know you, love and relationships, fun and absurd, future and dreams, friendship, or family; or love languages on its own, whose final shows each player's heart's language, the one their answers spoke most: a bit of fun, not a test.
  2. Pick yours before the time runs out: 20, 30 or 45 seconds, as chosen when the game was opened. Press Send; an answer can't be changed once sent, and the round ends early once everyone has answered. A pick you haven't sent goes out by itself just before the time is up.
  3. Then the answers show together, each with the names of those who picked it. Press Ready once you've read them: the next question opens when everyone is ready, or after 20 seconds.

As a couple

The couple layout is for exactly two players. Every question, pick your own answer, then guess which one your partner picked. When the answers show, each guess is marked: ✓ when it hit. At the end you see the answers you share, and how well you know each other.

With friends: the matching

The matching layout is for three to twelve players. Everyone answers for themselves, and at the end the game pairs the table by their answers: two players who gave the same answers are alike, and an answer only the two of them gave counts for more than one the whole table gave. Every pair shows what its two share, and every player sees who is most like them, even when the pairs put someone else beside them.

Two sides

A matching game can be opened with two sides: brides-to-be and grooms-to-be, the bride's side and the groom's side at a wedding, or team A and team B. Everyone picks a side in the lobby, and pairs are made across the sides only. You can move to the other side until the end of the game.

Here as a couple

Came with your partner? In a matching game, pick each other under "Here as a couple?", and the game pairs the two of you together, even on the same side, and the rest of the table around you. Both of you have to pick: one alone is not enough. You can change it until the end of the game, and who is most like whom still shows as it is.

Peaceful or competitive

The peaceful mode keeps no score and shows no number: at the end, the pairs, what they share, and a badge for everyone.

The competitive mode keeps a score with guesses: a couple guesses each other's answers, and a matching table guesses which answer most of the table picks. Every guess that hits is worth 10 points, and the podium shows at the end, with how alike everyone is in per cent. Points come from guesses only, never from how alike you are.

Badges

A couple: Mind Reader goes to whoever guessed the other's answers best, both on a tie, and the two share Same Wavelength when they gave the same answer to half the questions or more, or Two Worlds when they didn't.

A matching table: Soulmates for the two most alike, Opposites Attract for the two least alike, The Surprise for the most answers nobody else gave, and Voice of the Table for the most answers with the table's favourite. In the peaceful mode, a player still without a badge gets the Good Sport.

After the last question

The final page keeps every question with everyone's answers, and gives every pair a few questions to talk about: those its two answered most differently, and in a couple the guesses that missed. Share a pair as an image, with the answers its two share or its questions to talk about, or the results with every badge, then press Clone for the rematch.